Electronics Engineering Ambigram Shirt Design

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Electronics Engineering Ambigram Shirt Design


Electronics Engineering Shirts or Engineering Shirt Designs in general are difficult to design since many have already released different variation of the concept of Engineering. But in this post, I will be giving you a different concept that would give a semi-formal look to the design. 

The design is about ambigram, the words formed are "electronics" and "engineering". You just have to be creative in making the word art because the text will tell you the whole design. Regarding on the color, the user will have the luxury choosing it given that the colors complement each other.

The ambigram will be placed at the back of the shirt. The design might be paint printed or embroidered but I suggest embroidery. The actual design is shown below.

To balance everything, a name and the word "ece" is placed in front of the shirt. 


To cap things off, I thought at the conception of the whole design, it would be great to put trims of complementary colors in each side and at the shoulder of the shirt.




Letters Only Input in Assembly Language

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A program in assembly language that only accepts letters as input.

In this program, when a letter is pressed, it is echoed to the screen. But when a non-alpha is pressed, the program loops back to the part where it accepts another input, thus rejecting the input in the process.

Code for Letters Only Input in Assembly Language


DATA SEGMENT
        STR1 DB "ENTER YOUR STRING HERE ->$"
        INSTR1 DB 40 DUP("$")   ; FILLED WITH $ (OR NULL) 
        NEWLINE DB 10,13,"$"
DATA ENDS


START:  

;INITIALIZE DATA
        MOV AX,DATA
        MOV DS,AX
;CLEAR CL
    MOV CL, 00H
;GET STRING
        MOV AH,09H
        LEA DX,STR1  ;SAME AS MOV DX, OFFSET STR1
        INT 21H
;SAVES INPUT TO INSTR1
        MOV AH,0AH
        MOV DX,OFFSET INSTR1 
        INT 21H
;NEXT LINE (ENTER)
        MOV AH,09H
        LEA DX,NEWLINE
        INT 21H
;GET NUMBER OF CHARACTERS
        MOV CL,INSTR1+1  
;CHECK NON-ALPHA
        MOV DX, 2   ;inital dx, para instr1+2              
        A1:
        ;ADD INSTR1, DL
        MOV SI, DX
        MOV AL, INSTR1+[SI];  for poiting addresses
        ;si=dx=2 initally, so parang instr1+2
        ADD CL, 2;counter-balance dx =2
        CMP DL, CL
        JE A2
        SUB CL, 2;restore value for cl
        ;COMPARE PROPER
        CMP AL, 41H ;ascii of A
        JS START    ;if less than, it's non-alpha,else proceed
        CMP AL, 5AH ;Z
        JS  A3      ;if less that, it's alpha, move to next character, else proceed
        CMP AL, 61H ;a
        JS START    ;if less than, it's non-alpha, else proceed
        CMP AL, 7AH  ;z
        JS A3    ;if less than, it's alpha, move to next letter,
        JNS START;else, it's non-alpha, back to start
        A3:
        ADD DX,1;increment dx for si
        JMP A1
        A2:
        POP DX;restore dx
;PRINT AT CENTER
        MOV AX, CX
        MOV BL, 2
        DIV BL
        MOV CX, 28H ;DECIMAL 40
        SUB CX, AX
        MOV AH, 02H ; set cursor option
        MOV BH, 00H ;page 0
        MOV DL, CL ;col position    ;X-AXIS
        MOV DH, 10 ; row position   ;Y-AXIS
        INT  10H 
        MOV AH,09H
        ;MOV DX, OFFSET INSTR1+2
        LEA DX,INSTR1+2
        INT 21H
END START

Knights of Enarch Organization Shirt

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Knights of Enarch Organization Shirt Design


An organizational shirt made for Knights of Enarch. The concept is to highlight the organization's name and logo. The design was done in Photoshop.

Isographic and Orthographic Autocad View

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Isographic and Orthographic Autocad View


Here are some examples of autocad drawing in orthographic and isometric views. The objects are drawn in both views to show its real shape.

H-Bridge (for DC Motor) Circuit

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H-Bridge (for DC Motor) Circuit

H-Bridge is a circuit commonly used to make a motor turn clockwise and counter-clockwise. H-Bridge just reverses the output from 1 and 0 to 0 to 1.

This circuit can be used to make a DC motor turn forward or reverse.
Components used:

4 1K Resistors
4 2N2222A Transistors
1 DC Motor

Double Digit 0-99 UP Counter Circuit

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Double Digit 0-99 UP Counter Circuit


A basic up counter used in our Queuing System.

Basically, this circuit uses 2 Half Adder ICs. This ICs are responsible of counting up and when it reaches 9, it increments the other half-adder and it resets itself.

Components used

2 Tact Switch
2 1K Resistors
2 74192 Half Adder
2 7447
2 7-Segment Anode

Chibi Sketch Effect in Photoshop

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Chibi Sketch Effect in Photoshop

Chibis are widely common because it looks like mini-toon characters that are really irresistible and tweeny.

A pseudo-classic and modern art design I made in Photoshop. The concept was to highlight the chibi
characters and make it look like it was hand-drawn and sketch in a piece of paper. Special thanks to Mimim!

In this art, the sketch effect can be easily achieved by using masks. Play along with the tips, opacity and sizes for more realistic results. I also used smudge tool to make the colors seem to overlap the sketch.

Simple 8-Bit Art in Photoshop Tutorial

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8-Bit (also know as Pixel )Art involves purely squares. This is widely seen in Minecraft. Most of the players do this in-game, but it can be also be easily made with Photoshop. With the help of grids, you can easily make one like this


Steps in making a Simple 8-Bit Art in Photoshop


 First, you need to setup your grids. To do this, go to View>Show>Grid.


To adjust the grid sizes, styles and colors, go to Edit>Preferences>Guides, Grid, Slices and Count. You can either use lines, dashed lines etc. for the lines in your grid. You can also pick a desired color for the grid. You can also use the snap option for easy management of the shapes. To enable Snap to Grid, first  go to View>Snap and enable it. then check View>Snap To> Grid.

Now that your grids are set, it's time to create squares.

First, I created the outline of the art. Using Shape Tool, I created squares and rectangles along the grid. Take note you can use CTRL to further add shapes in the same layer.


Next is I made another shape layer for the skin.

Then I added some detail.
For further detail, I added some depth, which is darker with its base color. And this is what I came up with.
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